Rise of Tiamat
Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerûn. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. The road to Waterdeep was well paved and well patrolled. The city was the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep’s authority extended between thirty to forty miles from its walls.
Waterdeep was named for its outstanding natural deep water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms. More than 100,000 people made their home in Waterdeep. The city sprawled northward from the sea, spreading along the flanks of Mount Waterdeep, which used to be home to the Melairkyn, a mithral-mining dwarven clan, and the entire length and great depth of the mountain was riddled with passages and tunnels, most of which were occupied by deadly creatures whose presence in the mountain pre-dated the founding of the city itself. The halls of Undermountain located beneath the city were a popular target for adventurers, who enjoyed the close vicinity of the city’s main taverns and temples where aid could be purchased through donations.
After the Spellplague it lost its title of Faerûn’s most important and influential city to Baldur’s Gate. Baldur’s Gate grew not only larger than Waterdeep in population but also doubled its area.
Today, Waterdeep is regaining its position of power and prestige as the Maske Lord’s work to increase the city’s power and position as a leader on the Sword Coast.
Waterdeep is ruled by a council whose membership was largely secret. These hidden Lords of Waterdeep maintained their identities behind magical masks, and while they rule in public , none know the true identities of most of them. The subject of who the Lords are is a common topic of noble conversation, and some consider it a game to discover the Lords’ identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat.
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